Mondo's Hardware Guide
From MondoCat.TV Wiki - Welcome Nerds!
PC Hardware
- Tupper sez what is the best PC for VR in the year if our lord 2024!
VR Hardware
I am merely a noob, so VR-Compare will prolly be more updated :3
Controller Mods
- Mamut Grips for Rift S/Quest1/2 - Makes the controllers "grip free"
- VRcover Controller Grips for Quest 2 - same as above, with optional padding for the straps
- Halo Protector, hard rubber protectors for the IR rings on the Quest 2's controllers
- Kiwi Controller Grips
Headstraps
- Elite Battery Strap, Meta's own solution. Contains an extra battery. Known to break easily.
- BoboVR M2 Plus for Quest 2 - similar design to the Rift S headstrap, very comfortable but slightly wobbly. Comes with clip-on battery pack as a counterweight
- Clockwise Dial headstrap for Quest 2
- Comfort strap for Quest 2
- BoBo VR Strap and Battery for Quest 2 (Really nice to have!)
Facial Interfaces
- Literally any made by VRcover are worth buying
Audio Mods
- Logitech makes earbuds with a custom cord length so they don't dangle on headsets
- ModMic Wireless; Bluetooth microphone for any VR headset, connects directly to Quest 1/2
Misc Mods
- Use a big rug if you need help with your playspace and dont want to use the guardian/playspace walls
Oculus/Meta (Old Stuff)
Oculus Go
- $250 new on Ebay (as of 7/2022)
- $25-40 used on eBay (as of 8/2024)
- Works without wires
- VERY limited on what it can do
- VERY limited controller
- Cant play vrchat natively
- Just don't
Oculus Rift (CV1) (Consumer Version 1)
- $350 new on Ebay (as of 7/2022)
- $70-140 used on eBay (as of 8/2024)
- Needs base stations
- Connects to computer to run
- Old technology
- Decent cheap option for just starting to get into VR if you have a decent pc
Other Oculus Terms
- Info pulled from r00x & Reddit, so needs verification
- DK1 - the first Oculus development kit.
- DKHD - Prototype for DK2
- DK2 - (codename: Crystal Cove) the second Oculus development kit (added positional/camera tracking)
- Crescent Bay - Prototype for CV1
- CV1 - The first consumer version/first "official" widely available PCVR Oculus headset
- E3_2015 (not released)
- ES06 (not released)
- ES09 (not released)
- ES11 (not released)
- Rift S - (codename: Laguna) the second tethered PCVR headset from Oculus
- Rift 2 - Cancelled right before production
- Q1 - (codename: Project Santa Cruz, ultimately Monterey, IIRC) the first Oculus Quest
Oculus Rift S
- $550 new on Ebay (as of 7/2022)
- $150-180 used on eBay (as of 8/2024)
- Requires Displayport (or Mini Displayport w/ adapter) on PC
- Doesn't need base stations
- Needs light to function
- Connects to computer to run
- Basically a non-wireless Quest 1
- Firmware awful and doesn't work half the time
- Can order prescription lenses
Oculus Quest / Oculus Quest 2
- $299+ retail
- Completely wireless, doesn't need a pc
- Needs light to function
- Can hook to computer for EXTRA power via Airlink / Steamlink / Virtual Desktop
- Quest 2's power > Quest 1's power
- Quest = Black, Quest 2 = White
- Comes in several sizes of storage
- Can order prescription lenses
- Weight distribution is odd
- See Meta Quest 2 for more info, since the price was hiked and the name was changed!
- Quest 1 is no longer supported on VrChat
Meta Quest 2
- $399+ retail
- This is just a rebranding of the word "Oculus" and is otherwise identical
- Got a $100 price increase in July 2022 due to "component shortages"
- Quest 2 Disassembly
- Can work standalone, wired with pc, or wireless with pc
- Uses airlink, Steamlink, Virtual Desktop or USB-tethered connection
- Can sometimes find them very cheap online used ($100-200)
- IN STANDALONE MODE ONLY: You can use your hands as controllers instead of use the actual controllers! Super neat! This is the only way to get "finger splay" in VRC.
- A great entry into VR
Meta Quest 3
- Has 3 black bars on the front
- Bigger Resolution
- Better Processor
- More Ram
- Less bulky controllers
- Slightly better experience than Quest 2, but our person who bought both said it's not noticeable enough to be worth it?
- Meta Quest 3 Price: $499 (128GB) or $649 (512GB)
- 2064 × 2208 Resolution
- 120Hz
- 513g
- Still works standalone, USB-Cable tethered, airlink, steamlink, or virtual desktop
- Better resolution than the Quest Pro
- IN STANDALONE MODE ONLY: You can use your hands as controllers instead of use the actual controllers! Super neat! This is the only way to get "finger splay" in VRC.
Meta Quest 3s
- Has 6 "circles' instead of bars on the front
- The biggest difference is resolution (picture quality) 2064x2208 (per eye) vs 1832x1920 (per eye)
Meta Quest Pro
- Meta Quest Pro Price: $999.99
- 1800×1920 Resolution
- 72-90 Hz
- 722g
- Integrated eye & face tracking. Considered to be the go-to choice for no fuss eye/face tracking.
- LENSES ARE WORSE THAN QUEST 3. Just because it says "Pro" doesnt mean it's the best. xD'
Oculus Bug Fixes
Oculus Quest 2 / Meta Quest 2 Stick Drift Fix
- WD40 Contact Cleaner "I sprayed a good amount around the base of the joysticks and then gave them a few rotations to make sure it got between the joystick and the controller." -Rekka
Quest 2 Link Cable Fix
Try either one of these!
- Developer Settings > USB Connection Dialog (Diagnostics?)
- Oculus App Settings > Beta > Enable PTC > Update
Lag
FBT On Quest 2
Virtual Desktop vs. Airlink vs. USB Cable vs. Steamlink
SteamLink
- Does not require bulky Oculus software
- Does not require Ethernet connection like it says
- Works way better and less laggy than VD, Airlink, AND USB cable
- Is free
- USE THIS IF YOU'RE HAVING PROBLEMS!
Virtual Desktop
- Virtual Desktop is a WIRELESS ALTERNATIVE to the bulky Oculus software, that is MORE STABLE than a WIRED connection!
- Supersampling and spacewarp available.
- PC needs to be connected via Ethernet.
- Keep 5 GHz wifi usage by other devices to an absolute minimum.
- Try to be somewhat close to the router due to the shorter range of 5GHz.
- WiFi 6 router is preferred but WiFi 5 will work fine.
- A really good router
Airlink
- Airlink uses Wi-Fi to wirelessly connect to your headset using Oculus Software.
- To connect your Quest 2 to PC, have Steam open, as well as the Oculus software. Connect your Quest 2 whilst it's on to a USB 3.0 slot (USB-C is better if you have it but it may struggle on 2.0 or less).
- Go into your settings menu on the Quest and click the newly appear Oculus Rift/Link button. You will have a white menu (you may wish to turn Steam Home off in your Steam settings, and Oculus Home off in Oculus settings.)
- Open Steam from this and it will open SteamVR. Open your chosen game via the menu once you have loaded in. IF YOU HAVE LAG (likely): Open your Device Manager. and open the section called Universal Serial Bus Controllers. You will likely have several that say something like Root Hub. Right click on those, and then click Properties > Power Management > and ensure that 'Allow the computer to turn off this device to save power' is turned off. Do this for each Root Hub (the amount will vary depending on the about of usb slots you have).
- Afterwards, search your pc for Power and Sleep (may vary depending on OS), click additional power settings, and click Change Plan settings for the one you use. You should now see a Power Options panel. Click USB Settings > USB Selective Suspend Setting > and ensure that the setting is disabled. This should solve any lag issues.
- Line-of-sight with the target router, and an ethernet cable plugged from it into the host PC, is highly recommended
USB Cable
- USB Cables can be used to connect your Quest to your PC to get the FULL PC experience!
- Not all cables are created equal. Some may not charge while you play.
- The official cable is $79, and -not worth it-. Plenty of cheaper cables do the same.
Cables that work at 3GBPS speed
- Riitop $30 Cable - This cable worked fine, but it did break after a few months
- B08P8PKTKX - $20 Cable - Does not charge 100% speed in laptop, but okay in wall
- Kuject - $22-35 cable - Has external power, so tentatively would be full speed? Need confirmation!
Misc Guides
Valve
Valve Index
- $999 for the kit retail
- Requires Displayport or Mini Displayport adapter on PC
- Uses base stations
- Connects via PC
- Very powerful
- Can order prescription lenses
- Manually adjust eye-width
- Knuckles controllers track finger proximity and does not require to be held all the time
- Has glare in eyepieces for some users
- Works well with Vive 2.0 and 3.0 trackers with no extra software or configuration.
- Teardown Guide
Valve Index 2 Native Hand Tracking
- Monado's got you covered! (TBD!)
Mobile Lighthouse Control
Extend Cable Length
With a repeater and extension code (and lots of velcro to combine the cables into 1 cable) you too can extend your Index's range!
- Cable Matters Active 8K DisplayPort Repeater, DisplayPort 1.4 Repeater Amazon
- USB 3.0 Extension Cable Amazon
Valve Index 2 (Steam Frame)
- Currently patented
- Rumored to be wireless, similar to the quest
- Rumored to be called "Deckard"
- Processor 4nm Qualcomm Snapdragon 8 Gen 3 (ARM64)
- RAM 16GB Unified LPDDR5X RAM
- Storage 256GB / 1TB options, with microSD card slot
- Display Dual 2160 x 2160 LCD panels (per eye)
- Refresh Rate 72-120Hz (up to 144Hz experimental mode)
- Optics Custom Pancake Lenses for a slim design and edge-to-edge sharpness
- Field of View (FOV) Up to 110 degrees
- Passthrough Monochrome (Black and white) via 4 outward-facing cameras
- Tracking Inside-out tracking (4 external monochrome cameras) (No Base Stations Required)
- Weight Very lightweight: 185g, 440g (with included headstrap)
Vive
PLEASE NOTE: Original vive wands need 1.0 basestations!
Vive
- $499 retail
- Uses base stations
- No built in audio
Vive Pro
- $1,399 retail
- Uses base stations
- Backwards compatible with Vive base stations
Vive Pro Eye
- $1,599 retail
- Same as Vive Pro, but with eye tracking
Vive Cosmos
- $699 retail
- No base stations needed
- Uses your computer wirelessly (Like Quest's Airlink)
- Tracking issues
Vive Cosmos Elite
- $749 retail
- Needs an adapter to be wireless
- Less tracking issues
Vive Pro 2
- $799
- Uses base stations
- Connects to pc
- Needs Vive Console and Steam VR open to run Steam VR games
Vive Flow
- Completely wireless, doesn't need a pc
Pico
- Pico has a LOT of headsets.
- Our buddies Dirtball & Saefer are the only ones who has ever had them that I know.
- Can support Index Controllers & Vive Trackers w/ Lighthouses like Quest and others by using OpenVR-SpaceCalibrator. The best fork is maintained by "hyblocker" who is doing regular updates and big improvements. You don't *need* a head mounted tracker but you really do because the Pico playspace isn't the most stable thing ever.
- There's a vibrant modding community. owomushi's website and owomushi's Discord server are good places to start.
- Many ordinary Android tools and mobile apps work using sideloading just like any other Android device.
Pico G2
- Earlier headset, not recommended to purchase. Novel controller design.
- Controllers work behind your back without base stations or cameras, unlike other standalone headsets.
- Controllers are not compatible with any other headset.
- Controller form factor is unusual and somewhat awkward for VRChat usage.
- Playspace drift is quite bad.
Pico Neo 3
- Comparable to a Quest 2. Same chipset, display resolution, IPD adjustment, and lens type.
- Pico Neo 3 (non-link) does not have DisplayPort input. This model can be identified by the elastic headstrap.
- A Quest 3 headstrap can be attached to the non-link model with a little effort, and is strongly recommended. You'll need to attach the rear of the old headstrap to the new one because it holds some electronics and the battery which cannot be removed. It's ugly but very worth it for more than 20 minutes of usage.
- Pico Neo 3 Link has DisplayPort input for low-latency wired usage (like the Valve Index) but limited to 72 FPS. This model can be identified by the headstrap with stiff sides and adjustment knob at the rear.
- Controllers take 2 AAs and can go for weeks if you turn the vibration down or off. They have no issue with cheap rechargables, unlike Quest.
- Marginally better for PCVR than Quest 2 but has a smaller software library for standalone usage. There are some big-name games, (Superhot for example) but there is a ton of shovelware.
- The non-link model will do 72 or 90 FPS wireless PCVR.
- The link model will do 72, 90, or 120 FPS wireless PCVR.
- Virtual Desktop works great for wireless PCVR! It has low latency (35-45ms) if you keep the bitrate under 80 Mbit/sec and use HEVC / h265. Decoder latency climbs above that, but visual quality improvements are increasingly marginal.
- Pico Connect is free and is steadily improving. You have to use this for USB wired PCVR. Virtual Desktop is cheap and still preferable for wireless.
- Hand tracking works for PCVR using Pico Connect.
- Native Beat Saber is not supported or available from the store, but there is a community made port from Quest that works well. There is no online play, however it comes packed with a bunch of mods ready to go.
- You can pull the VRchat apk from a Pico 4 (or obtain it from someone who has) and install it. It won't auto-update so you'll need to do this manually. Performance is on par with Quest 2 native VRChat.
- Speakers are loud and sound good, however the microphone picks them up so you need to turn the volume down and the mic threshold up for VRChat.
- 3.5mm TRS headphone jack available. Recommend Koss KSC75 headphones ($20 USD, excellent sound quality and comfort) for extended VRChat usage to avoid the issue above.
- Bluetooth audio works, but latency is high. Recommend using headphone jack instead.
Pico 4
- Same chipset as Pico Neo 3 and Quest 2.
- No DisplayPort input.
- Much more comfortable to wear out-of-the-box than Quest 2, Quest 3, and Pico Neo 3 (non-link). Similar headstrap design to Pico Neo 3 Link.
- The display panel and optics are GREATLY improved, and similar to Quest 3.
- Binocular overlap is VERY superior to Quest 3, and better than most headsets available. This is a big reason to use a Pico 4 over a Quest 3 for PCVR.
- Excellent vertical field of view (104+ degrees!) and quite good horizontal.
- Will do 72 and 90 FPS, but not 120 like the Pico Neo 3 Link and Quest 2.
- Virtual Desktop works well at or below 80 Mbit/sec as with Pico Neo 3.
- Pico Connect works decently and is free, as with Pico Neo 3.
- Hand tracking available for PCVR when using Pico Connect.
- Similar software availability to Pico Neo 3. Community Beat Saber port works well.
- Controllers are smaller and sturdier than Pico Neo 3. They are less comfortable for large hands than Pico Neo 3, however. Controller tracking is marginally improved. Recommend AMVR Touch Controller Grip Strap ($30 USD) for Index-like comfort and stability.
- No issue with microphone hearing speakers as with Pico Neo 3.
- No headphone jack. USB audio works with cheap adapters. Bluetooth audio works as well, but latency is high.
- Native VRChat is available in the store and works well.
- Recommend BOBOVR P4 Twin Battery Upgrade Combo ($70 USD) to aid with counterbalance and battery life. Must plug directly into USB port or the headset battery will slowly discharge. This means no USB audio adapters, USB Ethernet adapters, no magnetic USB connectors/adapters, etc. Battery voltage and current can be viewed in VR in the developer overlay to verify.
Pico 4 Pro/Enterprise
- Same as Pico 4 with added eye & face tracking.
- Eye tracking works well but face tracking is problematic and may not work for some people.
- Motorized IPD adjustment with 0.5mm increments. Automatic IPD measurement using eye tracking as well as manual controls in VR.
- Eye and face tracking require use of Pico Connect. ALVR works too, but has issues.
- Pico 4 Pro is Chinese domestic market only so you'll probably need to convert to "Global" software, which is easy to do at the same time as a system update if you aren't already on the latest version. It can be done without an update and still isn't too bad.
- Pico 4 Enterprise is not Chinese domestic and is the same hardware, however the software is very locked down so only get this one if you will use PCVR only and don't mind fiddling to make things work. It can be had for cheaper than the Pro because of this, so it might be right for you depending on your use case.
Pico 4 Ultra
- Pico 4 Ultra is currently Chinese domestic only, but the global version is expected shortly.
- Native VRChat has hand and body tracking (with Pico trackers).
- No eye or face tracking.
- No DisplayPort input.
- No headphone jack.
- Upgraded chipset for better standalone performance and render resolution than previous models.
- Negligible upgrade to optics and display panel over Pico 4.
- Don't recommend upgrading to this model for primarily PCVR usage.
Pico Trackers
- Pico Trackers
- Compatible with Pico Neo 3, Pico 4, Pico 4 Pro/Enterprise, and Pico 4 Ultra. Not compatible with any other headset.
- No base stations required.
- Contain 9-axis IMUs (like Slime trackers) but also contain IR LEDs like controllers. Any IMU drift is corrected whenever headset cameras can see trackers. This allows for accurate tracking with no in-game recalibration required.
- Requires use of Pico Connect and "just works" with SteamVR and VRChat.
- Maximum of 3 trackers - ankles and waist.
- Sold in pairs, waist tracker not required.
- Battery life puts Vive trackers to shame.
- Development Kit trackers (narrow long rectangular shape) drift like crazy & don't work on the Pico Neo 3. Stay away from these!
Other
Play For Dream
- Standalone
- https://www.youtube.com/watch?v=fJBUTVeqLVc
Use Phone or PSVR as VR Headset
- iVRy Use your iPhone, Android, GearVR, Oculus Mobile or Sony PSVR headset as a Virtual Reality Headset for your PC. Lets you run SteamVR & Oculus Rift PC VR titles without a dedicated PC VR headset.
Pimax Crystal Light/Super
- Crystal Light
- Mode: PCVR
- PPD: 35 PPD
- Resolution: 2880 x 2880 x 2
- Max Refresh Rate: 120Hz
- Field of View (FOV): Wide FOV
- Eye-tracking: Not available
- Foveated Rendering: Fixed 2.0
- IPD Adjustment: Manually adjustable (58-72mm)
- Tracking: 6DOF inside-out (Lighthouse compatible)
- Screen Type: QLED+MiniLED
- Local Dimming: 576 zones per eye
- Lenses: Glass aspheric lenses
- Battery: No battery needed
- Audio: Interchangeable 3.5mm jack, 2x microphone
- Cable Length: 5m display port cable
- GPU Requirements: Minimum: RTX 2060 and above
- Price: $858 or $887 USD (in 24 mo.)
- Crystal Super
- Mode: PCVR
- PPD: 50PPD / 57PPD Optical Engine available
- Resolution: 3840 x 3840 x 2
- Max Refresh Rate: 90Hz
- Field of View (FOV): 135 HFOV
- Eye-tracking: Available
- Foveated Rendering: Dynamic
- IPD Adjustment: Automatically adjustable (58-72mm)
- Tracking: 6DOF inside-out (Lighthouse compatible)
- Screen Type: QLED+MiniLED / OLED Optical Engine available
- Local Dimming: 1000 zones per eye
- Lenses: Glass aspheric lenses
- Battery: No battery needed
- Audio: Interchangeable 3.5mm jack, 2x microphone
- Cable Length: 5m display port cable
- GPU Requirements: Minimum: RTX 2060 and above
- Price: $1685 or $1783 USD (in 24 mo.)
- https://pimax.com/pages/pimax-crystal-super
HP® Reverb G2
- A nice alternative to the quest 2. Basically like a Rift S. Lags a LOT less on lower end systems than a Quest 2!
- Is discontinued
WMR / Windows Mixed Reality
- This is what HP Reverb G2 is, there are others, but G2 is the biggest name one.
- WMR are all discontinued
Bigscreen Beyond
(Thanks Theos for the review!)
- Needs to be custom formed to your face, and IPD is fixed, so cant share with your pals
- Needs base stations
- Needs extra controllers
- Needs external audio solution
- Video - Small lightweight molded to your face headset. $999, without controllers.
- + Its mega light, which makes it very comfortable in general
- + Its reduced bulk and no need for counterweight at the back of the head make it very comfortable to lie down in / sleep / rest your head against anything
- + Feels more immersive due too the superb fit on your face = no light leakage
- + Tight fit + lightness of the headset makes it barely move on your face when you move your head around a lot when dancing or similar
- + Nice displays, esp in dark
- + No more VirtualDesktop since its a steamVR native headset
- + 2 usb C ports on the headset so u can easily use wired headphones or add other accessories such as DIY eyetracking if you want
- + Soft headset band makes it comfortable to wear most headphones
- + you dont need an extra tracker for your headset when using lighthouse based fbt & dont have to deal with openVR spaceCal or similar
- + Wired so no need to deal with battery and wifi connection to pc
- + Steams guardian is a lot better then the pico playspace
- + I dont need to have my room light on max brightness for my tracking to work
- Theres a slight glare near the bottom of the displays, mainly noticeable in menus and stuff and barely disturbing during gameplay
- screen gets a bit blurry to the edge of the screen e.g. text at the edge of your FOV is very hard to read
- gets more sweaty when its hot / u move a lot (a sweaty beyond is more comfortable then a sweaty pico4 tho to somewhat make up for that)
- (-) sometimes you need to swap your audio in- / output on windows as it doesnt always swap automatically
- (-) no audio so you have to use other headphones or buy the additional audio strap
- (-) no wireless option
- (-) the soft strap can loosen a bit over the duration of longer play sessions ( its very easy to tighten w/o taking the headset off tho)
Bigscreen Beyond 2
- Higher resolution panel that's OLED
- Lighter
- 75khz @ native resolution / 90hz upscaling (1920x1920 per eye & uses hardware upscaling to get 2560x2560)
- 116° FoV
- 5120 × 2560 res
- 500,000:1 contrast
- 32 PPD
- Adjustable IPD 53mm to 70mm (So you CAN share with your pals now!)
- Eyetracking
- Still needs base stations
- Still needs extra controllers
- 107g
- 5.63"x2.06" dimensions
- Can use OpenXR runtime through SteamVR to play non-steam titles
Full Body Tracking (FBT)

Alternative Tracker Dongles
- Super N7R Dongle Receiver This is a 7 in 1 Super N7R Tundra Dongle Receiver for Valve Index HTC Vive Tracker, USB dongle wireless receiver for pairing your PC with SteamVR compatible devices. Allows you to use a HP Reverb G2 headset with Valve Index Controllers among other things. It's plug-and-play, just insert into your computer and the necessary drivers will automatically install so you can pair your controllers using the SteamVR app. These dongles are pre-flashed with watchman firmware and function similar to Steam Controller, or HTC Vive Tracker dongles. Valve Index Controllers HTC Vive Tracker HTC Vive Controllers Logitech VR Ink Pilot
- NOT FOR REVVL 4 PLUS
- Preliminary tests work really great vs Tundra Labs super wireless dongle, which kept losing tracking often
FluxPose
- Super Promising, 3+ trackers! No drift! No lightouse. Reviews so far are good. Hoping for the holy grail of trackers!
- https://www.fluxpose.com/
Tundra Trackers
- Looses tracking often with the Tundra Labs super wireless dongle ($96/$128) (3/4 devices)
- The Super N7R Tundra Dongle Receiver @ https://www.ebay.com/itm/126390924954 seems to work better, but is pricy. ($170) (7 devices)
Vive Trackers
1.0 Trackers info
- Require 1.0 base stations and are considered obsolete. Stay away.
- Tracking works but is subpar compared to 2.0 and 3.0 trackers.
- Can be identified by large size (relative to 3.0), black center button, and micro USB connector. Looks the same as 2.0 except for the black button.
2.0 Trackers info
- Mid sized, work great, need base stations.
- Battery life less than 3 hours.
- Can be identified by large size (relative to 3.0), blue center button, and micro USB connector. Looks the same as 1.0 except for the blue button.
- There are more IR detectors than 3.0 so technically they track better, but it's negligible and not worth consideration.
3.0 Trackers info
- Smaller sized, work great, need base stations, longer battery life (around 7 hours).
- Magnets potentially affect the 3.0 trackers. Some report trouble with magnetic detachable USB tips but others do not.
- Can be identified by small size (relative to 1.0 & 2.0 trackers), black center button, and USB-C connector. This is the only one with a USB-C connector.
Vive Trackers with other Headsets
- https://www.vr-wave.store/blogs/virtual-reality-prescription-lenses/get-full-body-tracking-on-your-quest-2
- https://github.com/pushrax/OpenVR-SpaceCalibrator
- https://www.reddit.com/r/MixedVR/ for more help
Emulator
General info & tips
- USB dongles are interchangeable between 2.0 and 3.0 trackers.
- You must have one USB dongle per tracker, unless you get an aftermarket one that allows for more.
- There are reports of 4-tracker dongles working poorly unless only 3 trackers are paired to it.
- USB dongles must be about a foot (30 cm) apart from each other at a minimum. You cannot put them in your PC next to each other or in a USB hub together.
- OpenVR-SpaceCalibrator (hyblocker's fork is best) can be used for non-lighthouse/base station tracked headsets, such as Quest or Pico. In this use case you really want to mount a dedicated tracker to the headset, although it isn't mandatory.
- It is not necessary (for VRChat, at least) to set which tracker is for which body position in SteamVR. They can all be on DISABLED or anything you like, doesn't matter.
- FPSVR will show battery percentages along with which tracker it is, unlike other software. This requires setting tracker body positions in SteamVR. You can view battery levels in VR at: SteamVR dashboard -> FPSVR (bottom center) -> Devices (left middle). You can enable HUD-attached notifications at each 10% interval and low battery warnings.
- OVR Toolkit can be configured to show battery time remaining estimates, however it doesn't show which tracker is which.
Vive Ultimate
- Camera-based tracking (from each tracker), so no lighthouses/base stations required.
- 5 trackers on 1 dongle.
- Less ugly.
- More expensive ($199 each).
- Requires use of OpenVR-SpaceCalibrator and manual calibration unless using Vive Ultimate XR headset. If you are dead set on these trackers it's worth considering buying the Vive Ultimate XR headset & tracker bundle.
- Many reports of poor tracking, although recent software updates appear to improve things somewhat.
Slime Trackers
- Open source (DIY, buy kits, or buy complete from many vendors)
- $225 for the (5+1) set from CrowdSupply
- Wait times very long
- Cases fragile
- $275 for the DIY Kit - Full-Body Set (7+3) - It does not come with enclosures, straps, batteries, or other accessories.
- $560 for the 10+6 "Futureproof" set
- Datdus' 3D Printed Slime Cases for the DIY kit v
- These are IMU only trackers which means they will drift and need in-game recalibration occasionally. The amount of drift is related to IMU quality as well as how much you move.
- Connects via 2.4 GHz wifi so no dongles required.
- Requires running SlimeVR software.
- It's possible to run the SlimeVR software in the headset and connect that to native VRChat for tracking without a PC.
- No base stations/lighthouses required.
HaritoraX Trackers
- Haritora (Roux has these!)
- $270
- Bluetooth based
- HaritoraX Guide
Mocopi
EEG Headband - BCI Tracking (Control VR Ears with your MIND!)
- Video: https://x.com/RantiMess/status/1746704510972580061
- BrainFlowsIntoVRChat Software on GitHub
- BrainFlowsIntoVRChat Discord
- Muse 2 EEG Headband $199
- Muse 1 EEG Headband Used on Ebay (Looks to be around $100-110 as of 8/2/2024)
Virtual Trackers
Standable
- Estimates where your full body should go!
- It's on Steam for $20 USD
- Seems to either work well or not at all for people.
Driver4VR
- Video
- iOS Link & Android Link
- Driver4VR How2 Setup Driver4VR
Amythyst / K2VR
- Amythyst By the K2VR Team
Playstation Move
- Amythyst By the K2VR Team
Pinoquest
- Pinoquest for iOS/Android
oWoTrack
- oWoTrack - Uses spare android phones to FBT.
Xbox 360 Kinect
Xbox ONE Kinect
BodyLink
External Eye Tracking
DIY Eye Tracking
Tobii
- https://gaming.tobii.com/product/eye-tracker-5/?srsltid=AfmBOoocg05uV_eDIDe1LEuroD2_mQ_xj3zXN3L_ep80KJuQnfvGBJtD
- https://github.com/cspark-development/VRCFaceTracking-TobiiXR
Mouth Tracking
PiShock's Babble
Typing / Speech Conversion
TTS Wizard (Text To Speech)
- TTS Voice Wizard combined with...
- VB Audio Cable
Typing Assistants
- VRChat Chatbox Keyboard VRCCB Keyboard for Android
Misc
- Semaphore Type with your body (!!?)
Magic Chat box
- Lets you put stuff in your chatbox in vrc! OSC included!
Haptics & Misc
Haptics
- TactSuit Pro! Pricey!
BYOH
- BYOH Build your own Haptics / Linus Review
- LucidVR OpenGloves
Find My beer! (Beer Tracking)
- 3D Print your own beer tracker at Thingiverse
Mixed Company Hardware
- OpenVR Space Calibrator - Mondo has had no luck with this, but others have! Use Index controllers with a quest! And more!
Chrome Addon for Easy Quest Youtube Link Copying
UDCap GLOVE controllers
- UDCap Glove controllers. Hopefully they come out! $499
