Guides: Difference between revisions
From MondoCat.TV Wiki - Welcome Nerds!
| Line 20: | Line 20: | ||
*Pipeline Manager is what gives you the Avatar id. Click Detach, when you upload it will give you a new one, or you can go into the VRChatSDK menu and copy the ID of an existing | *Pipeline Manager is what gives you the Avatar id. Click Detach, when you upload it will give you a new one, or you can go into the VRChatSDK menu and copy the ID of an existing | ||
*If your physbones dont have a radius, YOU CANNOT PICK THEM UP OR MOVE THEM IN VRCHAT. | *If your physbones dont have a radius, YOU CANNOT PICK THEM UP OR MOVE THEM IN VRCHAT. | ||
*All animations should be attached to your avatar’s FX layer. Easy way to do that is to create the animation, then drag and drop it onto your avatar’s root object. Then when you click on your root object, all animations linked to your FX layer should appear in the animation window’s dropdown | |||
*[https://www.youtube.com/watch?v=XqtSg6_W07Y Adding Toggleable props/clothes to avatars EASILY] | *[https://www.youtube.com/watch?v=XqtSg6_W07Y Adding Toggleable props/clothes to avatars EASILY] | ||
*[http://mondocat.tv/wiki/index.php/Assets#Auto_Generators Vroid to Vrchat Info/Assets] | *[http://mondocat.tv/wiki/index.php/Assets#Auto_Generators Vroid to Vrchat Info/Assets] | ||
Revision as of 01:07, 11 September 2022
VR Guides
Hardware
- Mondo's Hardware Guide
- Virtual Desktop an alternative to airlink & cable (paid, but very stable)
- Oculus Debug Tool (Can turn off proximety sensor)
Avatars
Info

- In VRChat you need to rank up before you can upload avatars. You can speed it up (unsure if its instant?) if you buy VRC+
- In some worlds, avatars are completely gone, others appear as black/yellow thingy that you cant click on. Gone = might be a blank avatar, or black/yellow means avatar is corrupted now.
- Avatar 2.0 avatars do not have a full "Radial Dial Expressions menu".
- Avatar 3.0 is CAPABLE of it, but not all do.
- For free or paid assets, check out Assets
Avatar Dev
- NOTE: There is a bug in this version of unity that VRChat uses. When you click on the mesh, all the materials will show up in a list. Each slot is labelled Element, the 2nd and 4th slots are bugged where 4 overwrites 2 in this version of unity.
- Pipeline Manager is what gives you the Avatar id. Click Detach, when you upload it will give you a new one, or you can go into the VRChatSDK menu and copy the ID of an existing
- If your physbones dont have a radius, YOU CANNOT PICK THEM UP OR MOVE THEM IN VRCHAT.
- All animations should be attached to your avatar’s FX layer. Easy way to do that is to create the animation, then drag and drop it onto your avatar’s root object. Then when you click on your root object, all animations linked to your FX layer should appear in the animation window’s dropdown
- Adding Toggleable props/clothes to avatars EASILY
- Vroid to Vrchat Info/Assets
- Avatar Scaling System EASILY
- Weight Painting and Clipping Guide
- ThatFatKidsMom's Avatar Prop - Make props pick-upable by other people!
- World Constraint - How to spawn items on an avatar that dont move with you.
- Avatar 3.0 Emulator - Test your menus and gestures right inside Unity!
- How to fix Write Defaults OFF Gesture Issues
General
- Creation Compendium How2Guide
- Reina's 90 Page How2Guide
- Madjin's Awesome VRChat How2Guide
- Sippbox's Videos
- VR Knowledge Index
In Depth
- Finger Bones
- Vroid to VRChat (and "to unity" converter)
- In depth Vroid Tutorials
- Quest Compatible Any Avatar "Paper Mario Mode"
