Mondos Blender/Unity Is Being A Bitch Guide: Difference between revisions

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*I want to take a part of the mesh and make it ITS OWN MESH so i can edit it WITHOUT FUCKING WITH THE REST OF THE STUFF! - F3 -> Seperate by Selection
*I want to take a part of the mesh and make it ITS OWN MESH so i can edit it WITHOUT FUCKING WITH THE REST OF THE STUFF! - F3 -> Seperate by Selection
*BLENDER DOES THE THING WHEN I HIT F3 BUT I WANT TO EDIT IT INSTEAD? - After you click it and it does the thing, at the bottom left a TINY box opens up. Click that box to open up settings.
*BLENDER DOES THE THING WHEN I HIT F3 BUT I WANT TO EDIT IT INSTEAD? - After you click it and it does the thing, at the bottom left a TINY box opens up. Click that box to open up settings.
*How do i take a blendshape and cut it out of another blendshape? - F3 > Blend from Shape (You'll have to mess with making a new blendshape and applying each thing to it, idk the workflow off the top of my head)
*I FUCKED UP MY BASIS! - Select a shapekey without a fucked up part, select the mesh that isnt fucked up - F3 > Propogate
*I wanna duplicate a shapekey! - Drop down arrow in the shapekey box -> New shapekey from mix
*I wanna combine several shapekeys! - Turn several shapekeys on -> Drop down arrow in the shapekey box -> New shapekey from mix


==Show Bones while in weight paint mode:==
==Show Bones while in weight paint mode:==

Revision as of 03:56, 29 February 2024

Blender

  • Blender wont zoom in anymore - https://www.youtube.com/watch?v=vfHtoBZ-Mv4
  • Blender wont switch between Edit/Pose/etc mode properly - Edit > Lock Object Mode (OFF)
  • Blender wont copy textures over to unity - Gotta export fbx as Path Mode: Copy or no textures are included
  • Blender STILL wont apply my textures over - do File > External Data > Find Missing Files and point towards the folder with the .pngs
  • My Red/Blue/Green Move tool is GONEEEEE - Press Spacebar. I didn't make Blender.
  • I hit Subdivide BUT IT STAYED FLAT AND ONLY ADDED TO THE EDGES? - Press Ctrl+T
  • I want MOAR TRIS! - Hit F3 -> Subdivide!
  • I want LESS TRIS! - Hit F3 -> Decimate
  • I HAVE A SEAM IN MY CLOTHES I NEED TO CLOSE? F3 -> Merge By Distance
  • I want to take a part of the mesh and make it ITS OWN MESH so i can edit it WITHOUT FUCKING WITH THE REST OF THE STUFF! - F3 -> Seperate by Selection
  • BLENDER DOES THE THING WHEN I HIT F3 BUT I WANT TO EDIT IT INSTEAD? - After you click it and it does the thing, at the bottom left a TINY box opens up. Click that box to open up settings.
  • How do i take a blendshape and cut it out of another blendshape? - F3 > Blend from Shape (You'll have to mess with making a new blendshape and applying each thing to it, idk the workflow off the top of my head)
  • I FUCKED UP MY BASIS! - Select a shapekey without a fucked up part, select the mesh that isnt fucked up - F3 > Propogate
  • I wanna duplicate a shapekey! - Drop down arrow in the shapekey box -> New shapekey from mix
  • I wanna combine several shapekeys! - Turn several shapekeys on -> Drop down arrow in the shapekey box -> New shapekey from mix


Show Bones while in weight paint mode:

(I want to easily change between weight painting each bone)

  • Click on mesh in object mode
  • Modifiers Tab
  • It will show you which armature you need, so, You need to select Armature.002, for example.
  • Click that armature, Hold Shift, Click the Mesh in 3d view (THIS IS HARD AND STUPID, KEEP TRYING)
  • Ctrl+Click Bone to swap between bones (Might be alt instead of ctrl in newer version)
  • If its purple, there is no vertex group. Left click & It will auto create it.


HOW DO I HIDE THE FUCKING BONES?

Viewport Overlays > Bones (See pic at right)

BONESSSS
BONESSSS

Unity

  • "prefab.unity3d does not exist" error is fixed by typing "t:scripts" in the hierarchy and deleting all broken scripts (Like missing dynamic bones for example)
  • id must be a 'avtr' ID: (UnityEngine.Debug:LogError (object) error is fixed by detaching the descriptor from the pipeline manager
  • Unity Cloth being weird/spinning is fixed by: If you add Unity cloth physics to your av, ensure all Unity colliders you use have "Is Trigger" checked on. When you use Unity cloth physics on an avatar, you have to use Unity's built in Collider components to control how the cloth lays (rather than VRChat physbone colliders). If you set "Is Trigger" checkbox to true, the spinning I described would happen. However, all colliders I added had this checkbox off, so I couldn't understand why it was happening. Make sure all "Is Trigger" boxes are checked on all Unity colliders. (Thanks Omni)
  • If the textures look weird in Unity but not blender, make sure to select the TEXTURE (not material) in Unity, and in the inspector under default tab, turn the Max Size up to 8k texture (or whatever) (Thanks JC) ( https://cdn.discordapp.com/attachments/1019158348614082640/1044645271440728094/image.png )
  • If you type in: t:script in the avatar heirarchy you can see everything that has scripts (Useful for finding physbones / dynamic bones)
  • Use VRCQuestTools to auto convert all materials to quest materials
  • If your character is stuck in squat pose, remove the controller.