Mondos Blender/Unity Is Being A Bitch Guide
From MondoCat.TV Wiki - Welcome Nerds!
Blender
- Blender wont zoom in anymore - https://www.youtube.com/watch?v=vfHtoBZ-Mv4
- Blender wont switch between Edit/Pose/etc mode properly - Edit > Lock Object Mode (OFF)
Unity
- "prefab.unity3d does not exist" error is fixed by typing "t:scripts" in the hierarchy and deleting all broken scripts (Like missing dynamic bones for example)
- id must be a 'avtr' ID: (UnityEngine.Debug:LogError (object) error is fixed by detaching the descriptor from the pipeline manager
- Unity Cloth being weird/spinning is fixed by: If you add Unity cloth physics to your av, ensure all Unity colliders you use have "Is Trigger" checked on. When you use Unity cloth physics on an avatar, you have to use Unity's built in Collider components to control how the cloth lays (rather than VRChat physbone colliders). If you set "Is Trigger" checkbox to true, the spinning I described would happen. However, all colliders I added had this checkbox off, so I couldn't understand why it was happening. Make sure all "Is Trigger" boxes are checked on all Unity colliders. (Thanks Omni)
