Mondos Blender/Unity Is Being A Bitch Guide

From MondoCat.TV Wiki - Welcome Nerds!
Revision as of 20:37, 2 July 2023 by MondoCat (talk | contribs)

Blender

  • Blender wont zoom in anymore - https://www.youtube.com/watch?v=vfHtoBZ-Mv4
  • Blender wont switch between Edit/Pose/etc mode properly - Edit > Lock Object Mode (OFF)
  • Blender wont copy textures over - Gotta export fbx as Path Mode: Copy or no textures are included


Unity

  • "prefab.unity3d does not exist" error is fixed by typing "t:scripts" in the hierarchy and deleting all broken scripts (Like missing dynamic bones for example)
  • id must be a 'avtr' ID: (UnityEngine.Debug:LogError (object) error is fixed by detaching the descriptor from the pipeline manager
  • Unity Cloth being weird/spinning is fixed by: If you add Unity cloth physics to your av, ensure all Unity colliders you use have "Is Trigger" checked on. When you use Unity cloth physics on an avatar, you have to use Unity's built in Collider components to control how the cloth lays (rather than VRChat physbone colliders). If you set "Is Trigger" checkbox to true, the spinning I described would happen. However, all colliders I added had this checkbox off, so I couldn't understand why it was happening. Make sure all "Is Trigger" boxes are checked on all Unity colliders. (Thanks Omni)
  • If the textures look weird in Unity but not blender, make sure to select the TEXTURE (not material) in Unity, and in the inspector under default tab, turn the Max Size up to 8k texture (or whatever) (Thanks JC) ( https://cdn.discordapp.com/attachments/1019158348614082640/1044645271440728094/image.png )
  • If you type in: t:script in the avatar heirarchy you can see everything that has scripts