Difference between revisions of "Equipment"

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=ALL equipment=
 
=ALL equipment=
 
==Weapons==
 
 
{| class="menu3" width="100%" {{table}}
 
! width="150px" |'''Classification'''
 
! width="150px" |'''Item name'''
 
! width="150px" |'''rank'''
 
! width="150px" |'''Damage'''
 
! width="150px" |'''Hit'''
 
! width="150px" |'''option'''
 
! width="150px" |'''weight'''
 
! width="150px" |'''Damage or not'''
 
! width="150px" |'''Penetration'''
 
|-
 
| One-handed sword||Crimson sword||Legend||33||16||Additional Damage +6, Skill Damage Amplification 20%, Stun Hit 10%, [Skill] Red Fighting Spirit 1%||216||Prevent damage||Does not matter
 
|-
 
| One-handed sword||Twisted sword||hero||22||9||Additional Damage +4, Skill Damage Amplification 10%, Stun Hit 5%, [Skill] Swordsmanship: Armor Break 1%||216||damaged||Does not matter
 
|-
 
| One-handed sword||Three swords||hero||20||8||Additional Damage +3, Skill Damage Amplification 7%, [Skill] Master's Swordsmanship 1%||216||Prevent damage||Does not matter
 
|-
 
| One-handed sword||Mirage Sword||rare||17||-||||216||damaged||Does not matter
 
|-
 
| One-handed sword||Wing feather||rare||15||-||Additional Damage +2, Strength +1||144||damaged||Does not matter
 
|-
 
| One-handed sword||Sword of light||rare||15||-||Stun Hit 3%, Strength +1||144||Prevent damage||Does not matter
 
|-
 
| One-handed sword||Violet sword||rare||15||3||Additional Damage +2||216||Prevent damage||Does not matter
 
|-
 
| One-handed sword||Early summer sword||rare||14||4||Stun Hit 5%, Additional Damage +2, [Skill] Master's Swordsmanship 1%||216||damaged||Does not matter
 
|-
 
| One-handed sword||Silver sword||rare||16||3||[Skill] Gintama 1%||216||Prevent damage||Does not matter
 
|-
 
| One-handed sword||Jewel Sword||Advanced||12||One||||216||Prevent damage||Does not matter
 
|-
 
| One-handed sword||Fishbone sword||Advanced||11||2||||216||damaged||Does not matter
 
|-
 
| One-handed sword||Ice sword||Advanced||13||-||||144||damaged||Does not matter
 
|-
 
| One-handed sword||Scimitar||Advanced||10||3||||162||damaged||Does not matter
 
|-
 
| One-handed sword||Cheongnyongdo||Advanced||11||2||Strength +1||216||Prevent damage||Does not matter
 
|-
 
| One-handed sword||Three swords||Advanced||12||-||Strength +1||144||damaged||Does not matter
 
|-
 
| One-handed sword||Beginner adventurer wooden sword||Normal||5||-||Additional Damage +1||216||damaged||Does not matter
 
|-
 
| One-handed sword||Jukdo||Normal||8||-||Additional Damage +1||180||damaged||Does not matter
 
|-
 
| One-handed sword||Stone sword||Normal||6||One||Additional Damage +1||216||damaged||Does not matter
 
|-
 
| One-handed sword||sword||Normal||5||-||||216||damaged||Does not matter
 
|-
 
| One-handed sword||Swamp Expedition Sword||Normal||7||-||||216||damaged||Does not matter
 
|-
 
| One-handed sword||Soccer sword||Normal||5||One||||216||damaged||Does not matter
 
|-
 
| One-handed sword||Katana||Normal||6||2||||144||damaged||Does not matter
 
|-
 
| One-handed sword||Saber||Normal||10||-||||162||damaged||Does not matter
 
|-
 
| dagger||Crimson Dagger||Legend||32||16||Additional Damage +3, Double Chance +30%, Skill Damage Amplification 20%, Stun Accuracy +8%, Abnormal Condition Accuracy +50%, [Skill] Red Fighting Spirit 1%||72||Prevent damage||Does not matter
 
|-
 
| dagger||Twisted dagger||hero||22||9||Double Chance +20%, Skill Damage Amplification 10%, [Skill] Dagger Type: Armor Break 1%||48||damaged||Does not matter
 
|-
 
| dagger||Jazz dagger||hero||19||7||Double Chance +15%, Skill Damage Amplification 7%, [Skill] Master's Swordsmanship 1%||48||Prevent damage||Does not matter
 
|-
 
| dagger||Eunjangdo||rare||16||-||Double Chance +10%||48||damaged||Does not matter
 
|-
 
| dagger||Mercury Dagger||rare||15||2||Double Chance +10%||54||damaged||Does not matter
 
|-
 
| dagger||Kris||rare||15||-||Double Chance +10%, Strength +1||54||Prevent damage||Does not matter
 
|-
 
| dagger||Sword breaker||rare||14||-||Double Chance +10%, Strength +1||48||Prevent damage||Does not matter
 
|-
 
| dagger||Kanzar||rare||14||3||Strength +1, [Skill] Master's Swordsmanship 1%||60||Prevent damage||Does not matter
 
|-
 
| dagger||Seeker||rare||13||-||Double Chance +10%, [Skill] Gintama 1%||60||Prevent damage||Does not matter
 
|-
 
| dagger||Mango||Advanced||12||2||Double Chance +5%, Strength +1||48||Prevent damage||Does not matter
 
|-
 
| dagger||Stiletto||Advanced||10||2||Double Chance +5%||48||damaged||Does not matter
 
|-
 
| dagger||Cinquedia||Advanced||11||-||Double Chance +5%, Strength +1||54||damaged||Does not matter
 
|-
 
| dagger||Nosepiece||Advanced||11||One||Double Chance +5%||54||damaged||Does not matter
 
|-
 
| dagger||Pescazu||Advanced||12||-||Double Chance +5%||48||damaged||Does not matter
 
|-
 
| dagger||Knight dagger||Advanced||10||One||Double Chance +5%, Strength +1||48||damaged||Does not matter
 
|-
 
| dagger||dagger||Normal||6||One||Double Chance +3%||72||damaged||Does not matter
 
|-
 
| dagger||knife||Normal||8||-||Double Chance +3%, Additional Damage +1||72||damaged||Does not matter
 
|-
 
| dagger||Dagger||Normal||5||-||Double Chance +3%||72||damaged||Does not matter
 
|-
 
| dagger||Dirk||Normal||3||-||Double Chance +3%, Additional Damage +1||72||damaged||Does not matter
 
|-
 
| dagger||Brod dagger||Normal||6||-||Double Chance +3%||60||damaged||Does not matter
 
|-
 
| dagger||Karde||Normal||4||-||Double Chance +3%||72||damaged||Does not matter
 
|-
 
| dagger||Kukuri||Normal||6||-||Double Chance +3%, Additional Damage +1||72||damaged||Does not matter
 
|-
 
| dagger||catarrh||Normal||5||-||Double Chance +3%||72||damaged||Does not matter
 
|-
 
| rod||Crimson Ticket||Legend||35||17||Additional Damage +5, Skill Damage Amplification +20%, Magic Critical Hit +30%, Critical Hit Damage +12, Abnormal Condition Accuracy +45%, [Skill] Red Wisdom 1%||96||Does not matter||Penetration effect
 
|-
 
| rod||Spiritual rod||hero||25||6||Skill Damage Amplification +10%, Magic Critical Hit +20%, Critical Damage +6, MP Absolute Recovery +3, MP Recovery (tick) +5, [Skill] Spirit's Pledge 1%||64||Does not matter||no effect
 
|-
 
| rod||Tutankhamen rod||hero||23||5||Skill Damage Amplification +7%, Magic Critical Hit +15%, Critical Damage +5, MP Absolute Recovery +5, MP Recovery (tick) +5, [Skill] Desert: Armor Break 1%||96||Does not matter||Penetration effect
 
|-
 
| rod||Holy rod||rare||18||One||Magic Crit +10%, MP Absolute Recovery +2||64||Does not matter||Penetration effect
 
|-
 
| rod||Sage rod||rare||20||-||Magic Crit +10%||64||Does not matter||no effect
 
|-
 
| rod||Misty rod||rare||19||-||Magical Critical Hit +10%, Critical Hit Damage +2||80||Does not matter||no effect
 
|-
 
| rod||Luna rod||rare||18||One||Magic Crit +10%, Wisdom +1||72||Does not matter||Penetration effect
 
|-
 
| rod||Wild rod||rare||18||One||Magic Critical Hit +10%, Critical Hit Damage +1, [Skill] Wisdom Binding 1%||64||Does not matter||no effect
 
|-
 
| rod||Soul rod||rare||17||One||Magic Crit +10%, Wisdom +1, [Skill] Death Wisdom 1%||72||Does not matter||no effect
 
|-
 
| rod||Silver rod||Advanced||16||-||Magic Crit +5%||64||Does not matter||Penetration effect
 
|-
 
| rod||Gold rod||Advanced||15||-||Magic Crit +5%, MP Absolute Recovery +2||64||Does not matter||no effect
 
|-
 
| rod||Full moon rod||Advanced||15||One||Magic Crit +5%||64||Does not matter||no effect
 
|-
 
| rod||Arc rod||Advanced||16||-||Magic Crit +5%, MP Absolute Recovery +2||64||Does not matter||no effect
 
|-
 
| rod||Chrome rod||Advanced||14||-||Magic Crit +5%, Wisdom +1||96||Does not matter||no effect
 
|-
 
| rod||Metal rod||Advanced||14||One||Magic Crit +5%||72||Does not matter||no effect
 
|-
 
| rod||Wood rod||Normal||6||-||Magic Crit +3%, Additional Damage +1||72||Does not matter||no effect
 
|-
 
| rod||Stone rod||Normal||7||-||Magic Crit +3%, Additional Damage +1||96||Does not matter||no effect
 
|-
 
| rod||Rune Rod||Normal||10||-||Magic Critical Hit +3%, Critical Hit Damage +1||80||Does not matter||no effect
 
|-
 
| rod||Battle rod||Normal||9||-||Magic Critical Hit +3%, Critical Hit Damage +1||80||Does not matter||no effect
 
|-
 
| rod||Ticket (load)||Normal||11||-||Magic Crit +3%||64||Does not matter||no effect
 
|-
 
| rod||Baton Rod||Normal||12||-||Magic Crit +3%, Max MP +30||64||Does not matter||no effect
 
|-
 
| rod||Bronze rod||Normal||10||-||Magic Crit +3%||80||Does not matter||no effect
 
|-
 
| rod||rod||Normal||8||-||Magic Critical Hit +3%, Critical Hit Damage +1||64||Does not matter||no effect
 
|-
 
| staff||Crimson Staff||Legend||33||14||Skill Damage Amplification +20%, Double Chance +30%, Absolute MP Recovery +10, MP Recovery (tick) +3, [Skill] Red Storm 1%||96||Does not matter||Penetration effect
 
|-
 
| staff||Spiritual Staff||hero||23||7||Skill Damage Amplification +10%, Double Chance +20%, Heal Amplification +15%, MP Absolute Recovery +3, MP Recovery (tick) +5, [Skill] Spirit's Wisdom 1%||64||Does not matter||no effect
 
|-
 
| staff||Tutankhamen Staff||hero||21||6||Skill Damage Amplification +7%, Double Chance +15%, Heal Amplification +15%, MP Absolute Recovery +2, MP Recovery (tick) +6, [Skill] Desert Providence 1%||96||Does not matter||Penetration effect
 
|-
 
| staff||Sage's Staff||rare||18||-||Double Chance +10%, [Skill] Enlightenment 1%||64||Does not matter||no effect
 
|-
 
| staff||Misty Staff||rare||15||2||Double Chance +10%, MP Absolute Recovery +3, [Skill] Bond of Understanding 1%||80||Does not matter||no effect
 
|-
 
| staff||Luna Staff||rare||16||2||Double Chance +10%, Wisdom +1||72||Does not matter||Penetration effect
 
|-
 
| staff||Holly Staff||rare||16||-||Double Chance +10%, MP Absolute Recovery +3||64||Does not matter||Penetration effect
 
|-
 
| staff||Wild staff||rare||17||-||Double Chance +10%, Wisdom +1||64||Does not matter||no effect
 
|-
 
| staff||Soul Staff||rare||17||-||Double Chance +10%, MP Absolute Recovery +3||72||Does not matter||no effect
 
|-
 
| staff||Silver staff||Advanced||11||One||Double Chance +5%||64||Does not matter||Penetration effect
 
|-
 
| staff||Gold staff||Advanced||12||-||Double Chance +5%, Wisdom +1||72||Does not matter||no effect
 
|-
 
| staff||Full Moon Staff||Advanced||12||-||Double Chance +5%, MP Absolute Recovery +1||64||Does not matter||no effect
 
|-
 
| staff||Arc Staff||Advanced||13||-||Double Chance +5%, MP Absolute Recovery +2||64||Does not matter||no effect
 
|-
 
| staff||Chrome staff||Advanced||13||-||Double Chance +5%, Wisdom +1||96||Does not matter||no effect
 
|-
 
| staff||Metal staff||Advanced||14||-||Double Chance +5%||72||Does not matter||no effect
 
|-
 
| staff||Wood Staff||Normal||7||-||Double Chance +3%, Additional Damage +1||72||Does not matter||no effect
 
|-
 
| staff||Stone Staff||Normal||5||-||Double Chance +3%, Additional Damage +1||96||Does not matter||no effect
 
|-
 
| staff||Rune Staff||Normal||6||-||Double Chance +3%, Max MP +30||80||Does not matter||no effect
 
|-
 
| staff||Battle Staff||Normal||7||-||Double Chance +3%||80||Does not matter||no effect
 
|-
 
| staff||Kwon Pyo (staff)||Normal||5||-||||64||Does not matter||no effect
 
|-
 
| staff||Baton Staff||Normal||7||-||||64||Does not matter||no effect
 
|-
 
| staff||Bronze staff||Normal||9||-||||80||Does not matter||no effect
 
|-
 
| staff||Kane Staff||Normal||9||-||||64||Does not matter||no effect
 
|-
 
| gun||Crimson thing||Legend||34||20||Skill Damage Amplification +20%, Abnormal Condition Accuracy +40%, [Skill] Red Wind 1%||120||Does not matter||Penetration effect
 
|-
 
| gun||Flashbat gun||hero||20||9||Skill Damage Amplification +7%, MP Recovery (tick) +5, [Skill] Estimated Special Kill 1%||90||Does not matter||Penetration effect
 
|-
 
| gun||Spiritual Gun||hero||22||10||Skill Damage Amplification +10%, Agility +1, [Skill] Despicable Spirit Song 1%||120||Does not matter||no effect
 
|-
 
| gun||Thing of light||rare||17||-||||100||Does not matter||Penetration effect
 
|-
 
| gun||Lucky 77||rare||16||-||Agility +1||120||Does not matter||Penetration effect
 
|-
 
| gun||Schneider Gun||rare||16||3||||100||Does not matter||no effect
 
|-
 
| gun||Hell finder||rare||15||5||||100||Does not matter||no effect
 
|-
 
| gun||Catastrophe||rare||15||3||Agility +1, [Skill] Estimated Special Kill 1%||120||Does not matter||no effect
 
|-
 
| gun||Powa Logan||rare||14||5||Agility +1, [Skill] Pact Violence 1%||90||Does not matter||no effect
 
|-
 
| gun||Classic gun||Advanced||13||-||||120||Does not matter||Penetration effect
 
|-
 
| gun||Antique gun||Advanced||12||-||Agility +1||90||Does not matter||no effect
 
|-
 
| gun||Pierce gun||Advanced||12||2||||120||Does not matter||no effect
 
|-
 
| gun||Devil Gun||Advanced||11||2||Agility +1||120||Does not matter||no effect
 
|-
 
| gun||Titanium gun||Advanced||11||4||||120||Does not matter||no effect
 
|-
 
| gun||Maverick Gun||Advanced||10||4||Agility +1||90||Does not matter||no effect
 
|-
 
| gun||Ebony Gun||Normal||8||-||||90||Does not matter||no effect
 
|-
 
| gun||Wood Gun||Normal||7||-||||90||Does not matter||no effect
 
|-
 
| gun||Metal gun||Normal||6||-||Critical Hit Damage +1||120||Does not matter||no effect
 
|-
 
| gun||Stan Gun||Normal||6||-||Additional Damage +1||100||Does not matter||no effect
 
|-
 
| gun||Milligan||Normal||7||-||||120||Does not matter||no effect
 
|-
 
| gun||Blue Seal Gun||Normal||6||-||Additional Damage +1, Max HP +50||90||Does not matter||no effect
 
|-
 
| gun||Bruttle gun||Normal||6||-||Critical Hit Damage +2||90||Does not matter||no effect
 
|-
 
| gun||Crew gun||Normal||6||-||Additional Damage +1||90||Does not matter||no effect
 
|-
 
| Shooter||Crimson Shooter||Legend||35||18||Skill Damage Amplification +20%, Agility +3, Hold Accuracy +10%, [Skill] Red Illusion 1%||120||Does not matter||Penetration effect
 
|-
 
| Shooter||Flashbat shooter||hero||23||8||Skill Damage Amplification +7%, MP Recovery (tick) +5, [Skill] Estimated Special Kill 1%||90||Does not matter||Penetration effect
 
|-
 
| Shooter||Spiritual Shooter||hero||25||9||Skill Damage Amplification +10%, Agility +1, [Skill] Spirit Formula: Armor Break 1%||120||Does not matter||no effect
 
|-
 
| Shooter||Schneider shooter||rare||18||3||MP Absolute Recovery +2||100||Does not matter||Penetration effect
 
|-
 
| Shooter||Storekerusuto||rare||19||-||Agility +1||120||Does not matter||Penetration effect
 
|-
 
| Shooter||Hellkeeper||rare||19||-||MP Absolute Recovery +3||100||Does not matter||no effect
 
|-
 
| Shooter||Powaro Shooter||rare||17||4||Agility +1, MP Absolute Recovery +3||100||Does not matter||no effect
 
|-
 
| Shooter||Blast shooter||rare||20||-||[Skill] Estimated Special Kill 1%||120||Does not matter||no effect
 
|-
 
| Shooter||Chrome Silver Shooter||rare||18||-||Agility +1, MP Absolute Recovery +3, [Skill] Pact Violence 1%||90||Does not matter||no effect
 
|-
 
| Shooter||Classic shooter||Advanced||16||-||||120||Does not matter||Penetration effect
 
|-
 
| Shooter||Antique shooter||Advanced||15||-||MP Absolute Recovery +2||90||Does not matter||no effect
 
|-
 
| Shooter||Pierce shooter||Advanced||15||-||Agility +1||120||Does not matter||no effect
 
|-
 
| Shooter||Devil Shooter||Advanced||14||2||MP Absolute Recovery +1||120||Does not matter||no effect
 
|-
 
| Shooter||Titan shooter||Advanced||14||-||Agility +1, MP Absolute Recovery +2||120||Does not matter||no effect
 
|-
 
| Shooter||Maverick Shooter||Advanced||13||3||Agility +1||90||Does not matter||no effect
 
|-
 
| Shooter||Ebony shooter||Normal||8||-||||90||Does not matter||no effect
 
|-
 
| Shooter||Wood shooter||Normal||7||-||||90||Does not matter||no effect
 
|-
 
| Shooter||Metal shooter||Normal||6||-||Critical Hit Damage +1||120||Does not matter||no effect
 
|-
 
| Shooter||Stan shooter||Normal||6||-||Additional Damage +1||100||Does not matter||no effect
 
|-
 
| Shooter||Milli shooter||Normal||7||-||||120||Does not matter||no effect
 
|-
 
| Shooter||Blue Seal Shooter||Normal||6||-||Additional Damage +1, Max HP +50||90||Does not matter||no effect
 
|-
 
| Shooter||Brutle shooter||Normal||6||-||Critical Hit Damage +2||90||Does not matter||no effect
 
|-
 
| Shooter||Cruel Shooter||Normal||6||-||Additional Damage +1||90||Does not matter||no effect
 
|-
 
| Scepter||Crimson Scepter||Legend||36||13||Skill Damage Amplification +20%, Magic Critical Hit +30%, Critical Hit Damage +11, Abnormal Condition Accuracy +50%, [Skill] Red Storm 1%||50||Does not matter||Penetration effect
 
|-
 
| Scepter||Twisted septer||hero||24||8||Additional Damage +3, Skill Damage Amplification +10%, Magic Critical Hit +20%, Critical Hit Damage +7, MP Absolute Recovery +5, [Skill] Wind Wisdom 1%||50||Does not matter||no effect
 
|-
 
| Scepter||Dragon Scepter||hero||22||7||Additional Damage +2, Skill Damage Amplification +7%, Magic Critical Hit +15%, Critical Hit Damage +3, MP Recovery (tick) +5, [Skill] Dragon's Scepter 1%||50||Does not matter||Penetration effect
 
|-
 
| Scepter||Red Heart Scepter||rare||18||-||Magic Crit +10%, Additional Damage +1||50||Does not matter||Penetration effect
 
|-
 
| Scepter||Stardust Scepter||rare||17||-||Magical Critical Hit +10%, Additional Damage +1, Critical Hit Damage +2||45||Does not matter||Penetration effect
 
|-
 
| Scepter||Wars Scepter||rare||17||3||Magic Crit +10%, Wisdom +1, [Skill] Death Wisdom 1%||50||Does not matter||no effect
 
|-
 
| Scepter||Hairpin Scepter||rare||19||-||Magic Crit +10%||50||Does not matter||no effect
 
|-
 
| Scepter||Wing Scepter||rare||16||-||Magic Critical Hit +10%, Critical Hit Damage +2, Wisdom +1||45||Does not matter||no effect
 
|-
 
| Scepter||King Scepter||rare||16||3||Magic Crit +10%, Wisdom +1||50||Does not matter||no effect
 
|-
 
| Scepter||Spade Scepter||Advanced||15||-||Magic Crit +5%||50||Does not matter||Penetration effect
 
|-
 
| Scepter||War Scepter||Advanced||12||2||Magic Crit +5%||45||Does not matter||no effect
 
|-
 
| Scepter||Crystal septer||Advanced||13||-||Magic Crit +5%, Wisdom +1||50||Does not matter||no effect
 
|-
 
| Scepter||Cobra's Scepter||Advanced||14||One||Magic Crit +5%||50||Does not matter||no effect
 
|-
 
| Scepter||Cross scepter||Advanced||13||-||Magic Crit +5%, MP Absolute Recovery +1||45||Does not matter||no effect
 
|-
 
| Scepter||Blue Gem Scepter||Advanced||12||-||Magic Crit +5%, MP Absolute Recovery +2||50||Does not matter||no effect
 
|-
 
| Scepter||Safety club||Normal||7||-||Additional Damage +1, Magic Crit +3%||50||Does not matter||no effect
 
|-
 
| Scepter||Softball bat||Normal||5||-||Additional Damage +1, Magic Crit +3%||45||Does not matter||no effect
 
|-
 
| Scepter||Bamboo scepter||Normal||8||-||Magic Critical Hit +3%, Critical Hit Damage +1||50||Does not matter||no effect
 
|-
 
| Scepter||Wood scepter||Normal||7||-||Magic Critical Hit +3%, Critical Hit Damage +1||50||Does not matter||no effect
 
|-
 
| Scepter||Lion Scepter||Normal||7||-||Magic Crit +3%||50||Does not matter||no effect
 
|-
 
| Scepter||Goblin's Scepter||Normal||5||-||Magic Crit +3%, Max MP +30||50||Does not matter||no effect
 
|-
 
| Scepter||Confrontation||Normal||5||-||Magic Crit +3%||45||Does not matter||no effect
 
|-
 
| Scepter||Willow flagpole||Normal||9||-||Magic Crit +3%||45||Does not matter||no effect
 
|-
 
| Wand||Crimson Wand||Legend||33||18||Additional Damage +7, Skill Damage Amplification 20%, Double Chance +30%, Abnormal Condition Accuracy +45%, [Skill] Red Wisdom 1%||50||Does not matter||Penetration effect
 
|-
 
| Wand||Twisted wand||hero||22||9||Additional Damage +4, Skill Damage Amplification 10%, Double Chance +20%, MP Absolute Recovery +3, MP Recovery (tick) +7, [Skill] Wind Pledge 1%||45||Does not matter||no effect
 
|-
 
| Wand||Dragon wand||hero||20||8||Additional Damage +3, Skill Damage Amplification 7%, Double Chance +15%, [Skill] Dragon Formula: Armor Break 1%||50||Does not matter||Penetration effect
 
|-
 
| Wand||Red heart wand||rare||14||4||Double Chance +10%, Additional Damage +2||50||Does not matter||Penetration effect
 
|-
 
| Wand||Stardust Wand||rare||16||-||Double Chance +10%, Wisdom +1||45||Does not matter||Penetration effect
 
|-
 
| Wand||Wars wand||rare||15||2||Double Chance +10%, Wisdom +1||50||Does not matter||no effect
 
|-
 
| Wand||Model's wand||rare||15||-||Double Chance +10%, Additional Damage +2||50||Does not matter||no effect
 
|-
 
| Wand||Wing wand||rare||16||4||Double Chance +10%, [Skill] Shackles of Cunning 1%||50||Does not matter||no effect
 
|-
 
| Wand||King wand||rare||17||-||Double Chance +10%, [Skill] King's Wizard 1%||50||Does not matter||no effect
 
|-
 
| Wand||Spade wand||Advanced||10||3||Double Chance +5%||50||Does not matter||Penetration effect
 
|-
 
| Wand||War Wand||Advanced||10||2||Double Chance +5%, MP Absolute Recovery +2||45||Does not matter||no effect
 
|-
 
| Wand||Crystal wand||Advanced||11||-||Double Chance +5%, Wisdom +1||50||Does not matter||no effect
 
|-
 
| Wand||Cobra's Wand||Advanced||11||2||Double Chance +5%||50||Does not matter||no effect
 
|-
 
| Wand||Cross wand||Advanced||12||One||Double Chance +5%||45||Does not matter||no effect
 
|-
 
| Wand||Blue gem wand||Advanced||13||-||Double Chance +5%||50||Does not matter||no effect
 
|-
 
| Wand||Safety baton||Normal||6||-||Additional Damage +1, Double Chance +3%||50||Does not matter||no effect
 
|-
 
| Wand||Softball wand||Normal||6||-||Additional Damage +1, Double Chance +3%||45||Does not matter||no effect
 
|-
 
| Wand||Bamboo wand||Normal||9||-||Double Chance +3%||50||Does not matter||no effect
 
|-
 
| Wand||Wooden wand||Normal||10||-||Double Chance +3%||50||Does not matter||no effect
 
|-
 
| Wand||Lion wand||Normal||7||-||Double Chance +3%||50||Does not matter||no effect
 
|-
 
| Wand||Dokebi's Wand||Normal||6||-||Double Chance +3%, Max MP +30||50||Does not matter||no effect
 
|-
 
| Wand||Great Needle Wand||Normal||6||-||Double Chance +3%||45||Does not matter||no effect
 
|-
 
| Wand||Willow wand||Normal||8||-||Double Chance +3%||45||Does not matter||no effect
 
|}
 
  
 
==Armor==
 
==Armor==

Revision as of 04:05, 30 May 2021

Equipment Tables

TO DO: Put mini pictures in first column

ALL equipment

Armor

Accessories

Drills